2006-Present BioWare / EA Edmonton, AB.

Level Artist - Mass Effect 3
o Complete ownership and responsibility of various levels from concept to ship.
o Worked with Design to create best possible work flow.
o Responsible for Level lighting and final "look" for ship.

Level Artist - Dragon Age 2
o Complete ownership and responsibility of various levels from concept to ship.
o Built guidelines and "best practices" for pipeline.
o Responsible for Level lighting and final "look" for ship.

Level Artist - Mass Effect 2
o Complete ownership and responsibility of various levels from concept to ship.
o Management of level schedule and technical limitations / constraints.
o Responsible for Level lighting and final "look" for ship.

Level Artist - Dragon Age Origins
o Level Art optimization for Alpha, Beta, and Gold milestones.
o Level Art Pipeline management.
o Level lighting.

Level Artist - Prototype Project
o Key member in developing project Level Art pipeline.
o Prototyped visual styles, composition, and lighting methods, and level layouts.
o Worked closely with Level Designers to ensure game metrics where working with Art.

Level Artist - Jade Empire
o Optimized existing textures for higher resolutions.
o Organized and maintained asset and texture tracking list.
o Created new higher resolution textures when needed.

2005-June 2006 Black Ice Games Toronto, ONT.

Lead Motion Capture Tech
o Constructed raw MoCap data for use in game.
o Team management and scheduling.
o Project - Silicon Knights, Too Human

Artist - Lockelevin
o Conceptualized, modeled, and textured various models for mods.
o Optimized models and textures for different engine types.
o Constructed models from concept artists.

Lead Level Builder - Lockelevin
o Built level for Lockelevin and Dark Communion mods.
o Organized and overlooked importing of level items, and level construction.
o Organized file structure, naming conventions, and MOD data.
o Consulted with Team Leads to troubleshoot problems.

2001-2004 MCM2001 Inc. Toronto, ONT.

CAD Drafter / Tech
o Prepared shop drawings for production.
o Consulted with clients for revisions and approval.
o Organized and detailed CAD files.

Project Manager
o Monitored quality of production in shop to ensure client satisfaction.
o Ordered materials and performed extensive price shopping.
o Maintained books and records.


IT Administrator
o Managed LAN systems.
o Designed and set-up entire network system.
o Computer maintenance / purchasing.
o Troubleshooting software and hardware.

1997-2001 Millworks Fabricators Inc. Toronto, ONT.

Shipping and Receiving Clerk
o Prepared shipments (domestic and international).
o Driver for deliveries to local clients in Greater Toronto Area.
o Assembled and installed product on-site.

1999 July-Sept Adjala Roads Department Loretto, ONT.

Driver / Road Crew
o Responsible for maintenance of local township roads.
o Required to do pick-ups and delivery of parts and equipment.
o Repairs on machinery and equipment.
o Assisted in maintenance and monitoring of local water treatment systems.

Education

2004-2005 3D Game Graduate Diploma
Seneca College AAC, York, Ontario

1999-2002 Architectural Technology Diploma
Sheridan College, Brampton, Ontario

1994-1999 Ontario Secondary School Diploma
St.Thomas Aquinas Secondary School, Tottenham, Ontario
Ontario Academic Credit in English, Physics, and Computer Technology.

Software

o Autodesk 3Ds Max
o Epic Unreal Ed 2 and 3, Beast / Lightmass.
o BioWare Eclipse Engine
o AutoDesk Auto CAD / Architectural Desktop
o Adobe Photoshop
o Adobe Dreamweaver
o Z Brush / MudBox

 

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