Domis
Domis Island is a Farcry / Crysis inspired environment I drew up one sunday. A team drops into the level on the southern end of the island. Their pickup or egress point is at the opposite end of the island. They will have several objectives to complete on their way to the extraction point. The main objective being to secure the Sub wreak located within the heart of the map. The submarine is located right in the middle of many enemy encampments and will require the team to disable any alarm or communications systems between the camps before they make a run for the sub. If they choose to go directly for the main objective (which is possible) then they could find themselves in a large and messy fire fight which would more then likely end up in the demise of the team. As well there are a few weapons caches and other relics found all over the island, in abandoned areas of the map for those explorers. If I ever get around to making this monster map is another story all together.
Casetash
This was a quick little project I was working on to try out a bunch of stuff in general. Particles, Cubmaps, Emitters, and a load of other things. I really did not have anything in mind when I was creating this small map. Everything just sort of came to me as I went along, not the best method but sometimes interesting results can happen. All of the assets and materials are from UT2004 packages.
Dark Communion
Lead Level Artist / Co-Designer - Dark Communion mod for Unreal 2004 was a 2 month project. The layout was a costal South American town nestled within a valley. The only access to the town is via a twisty road from the north. Using the combat metrics from UT2004, Dark Communion was to be exclusively a team death match level. One Team starts at the back of the level using the road to gain entry into the town. The other team is to defend key points through out the level and prevent the attacking team from achieving its goals.
Lockelevin V1
Lead Level Artist / Co-Designer - Lockelevin was a one month prototype project before we started the Dark Communion Mod. It is a Eastern North American town that is being consumed by the depths of Hell. The town is literally breaking apart and has been transformed into a dark and broken place. The map has no objectives as we had not intended to include any. Using the default UT2004 game metrics and weapons, Lockelevin was a deathmatch map.
ftp UMOD download / youtube video
